Post by Hornswaggler on Jul 23, 2009 1:50:59 GMT -5
(NOTE: All the professions, along with their descriptions, have been taken from GemstoneIV. I own none of these, nor did I make them up.)
Along with guild status, characters can train in a profession. Their profession often corresponds with their status in the guild. No character has to have one, of course, but those who do gain quite a bit of new skills.
The professions are divided into a few groups;
Melee
* Rogue
* Warrior
Magic:
* Empath
Hybrid
* Bard
* Ranger
Along with guild status, characters can train in a profession. Their profession often corresponds with their status in the guild. No character has to have one, of course, but those who do gain quite a bit of new skills.
The professions are divided into a few groups;
Melee
* Rogue
* Warrior
Magic:
* Empath
Hybrid
* Bard
* Ranger
Rouges:
Specialists in maneuvering and manipulation, Rogues have an easy time learning many skills, such as stalk and hide, pick locks, detect and disarm traps, climbing, perception, searching and ambushing. With all of these skills, Rogues make excellent scouts, lookouts and hunters. They are fairly adept with weapons and heavier armor, second only to warriors. They may also learn how to use spells and magical devices more easily than warriors. In most societies within [Shard], the Rogue is as honorable a profession as any other.
Warriors
The quintessential fighting class, Warriors focus on arms and combat. Due to this specialization, Warriors can learn a variety of weapon skills and wear heavier armors more easily than any other class.
Less skilled in maneuvering and manipulating tools than Rogues, Warriors prefer to rely on strength, steel and the persuasive power of the edge of a blade. Devoting the majority of their lives to physical combat, Warriors find great difficulty in learning spells and operating certain types of magical devices.
Empaths
Empaths have the natural ability to transfer wounds from others to their own bodies. They then use their recuperative powers drawn from the spiritual realm of magic to heal themselves. Their primary spells concentrate on self-healing, but they also have access to other spells more useful in combat. It is difficult, but not impossible for Empaths to gain skill in weapons and armor, though heavier armor types may adversely affect their ability to cast spells.
Bards
Bards are semi-spell users who combine skill at arms with elemental magic. Their song spells allow them to enhance not only their own skills in combat, but those of all in their party. Bards are also masters of lore, adept at revealing the secrets of magic items. Nearly as versatile as Rangers, Bards are somewhat more adept at using magical devices, but less so at physical skills, such as combat or maneuvering. Heavy armor will restrict their spellcasting abilities.
Rangers
Rangers are semi-spell users, combining skill at arms with spiritual magic. While they can only throw spells of limited power, their magic enhances their considerable skill with weapons. Ranger spells are especially potent outdoors, as many deal with manipulating nature. They are also fairly adept at learning to maneuver and use devices, both magical and mundane. One of the most versatile professions, Rangers have a flexibility that pure arms or spell users can not match.
Specialists in maneuvering and manipulation, Rogues have an easy time learning many skills, such as stalk and hide, pick locks, detect and disarm traps, climbing, perception, searching and ambushing. With all of these skills, Rogues make excellent scouts, lookouts and hunters. They are fairly adept with weapons and heavier armor, second only to warriors. They may also learn how to use spells and magical devices more easily than warriors. In most societies within [Shard], the Rogue is as honorable a profession as any other.
Warriors
The quintessential fighting class, Warriors focus on arms and combat. Due to this specialization, Warriors can learn a variety of weapon skills and wear heavier armors more easily than any other class.
Less skilled in maneuvering and manipulating tools than Rogues, Warriors prefer to rely on strength, steel and the persuasive power of the edge of a blade. Devoting the majority of their lives to physical combat, Warriors find great difficulty in learning spells and operating certain types of magical devices.
Empaths
Empaths have the natural ability to transfer wounds from others to their own bodies. They then use their recuperative powers drawn from the spiritual realm of magic to heal themselves. Their primary spells concentrate on self-healing, but they also have access to other spells more useful in combat. It is difficult, but not impossible for Empaths to gain skill in weapons and armor, though heavier armor types may adversely affect their ability to cast spells.
Bards
Bards are semi-spell users who combine skill at arms with elemental magic. Their song spells allow them to enhance not only their own skills in combat, but those of all in their party. Bards are also masters of lore, adept at revealing the secrets of magic items. Nearly as versatile as Rangers, Bards are somewhat more adept at using magical devices, but less so at physical skills, such as combat or maneuvering. Heavy armor will restrict their spellcasting abilities.
Rangers
Rangers are semi-spell users, combining skill at arms with spiritual magic. While they can only throw spells of limited power, their magic enhances their considerable skill with weapons. Ranger spells are especially potent outdoors, as many deal with manipulating nature. They are also fairly adept at learning to maneuver and use devices, both magical and mundane. One of the most versatile professions, Rangers have a flexibility that pure arms or spell users can not match.