Post by Samira on Dec 18, 2009 2:15:45 GMT -5
SilverShadow Ranks:
[/u]Master
SilverShadow's guildmaster is the ultimate power in the guild; he leads in everything and the guild members follow him and are loyal to him. He makes the decisions and is in some ways rather like a king. He may retire if he wants to, but often guildmasters are masters for life. He lives in a large brick house near the middle of the woods.
Elder
The Elder is the second-in-command, so to speak, in the guild. He is the guildmaster's closest confidant and he carries almost as much responsibility as the master. The Elder is chosen by the guildmaster within the first six months of the master's status. When the master dies or is in some other way incapacitated, the Elder becomes the next master except in rare and extreme cases. Usually the Elder lives either with the guildmaster or in a house nearby. In some rare cases the Elder has lived farther away.
General
The general is in charge of all the warriors in the guild - both swords and bows - as well as the reserve warriors, warrior apprentices, and messengers. The general leads all military planning and execution and oversees every detail of the weapons and the warriors. Usually the general is male, but there have been a few females. The guildmaster usually chooses the general, though sometimes he leaves that to the Elder. The general may retire if he wants to; in that case he will choose a warrior to succeed him. If he dies before he has chosen a successor, his successor will be chosen from among the warriors by either the master or the Elder. He lives in a house not far from the guildmaster's.
Healer
The Healer is the medic of the guild. They are required to know about plants and cures and other things, as well as having natural healing magic. The healer has a house on the banks of the river and usually maintains a garden there.
Healer's Ward
The Healer's Ward is the one the Healer is training. They will become the next Healer, and in the meantime they live with the Healer and learn all they can about the plants and herbs and cures and how to use their natural healing magic.
Warriors
Warriors are divided into two groupd - swords and bows. The swords are, obviously, the warriors who primarily fight as swordsmen and the bows are those who primarily fight as archers. Warriors may be either male or female, but often females have to work harder not to be looked down upon, whether they have natural talent or no. Many warriors have war magic of some kind. They live in two communal houses around the general's home.
Reserve Warriors
Reserve warriors are very like warriors in their divisions and fighting, but they are not professional, so to speak. They live normal lives and serve as warriors if more forces are needed. They live in their own homes wherever they please in the guild's home territory and live normal lives unless called.
Warrior Apprentices
Warrior apprentices are those children who intend to be warriors and are in training to become so. Usually these are children with some form of war magic for whom it would be pointless to pursue another trade, but there are also those who simply choose - or have chosen for them - that they will become warriors. Each warrior apprentice has a specified mentor among the warriors, a sword or a bow respective to what the warrior apprentice aspires to. This mentor will train them individually and is responsible for their wellbeing and their learning everything they will need to know. Warrior apprentices live in a large house near the warriors' houses.
Tradesmen
Tradesmen are those who pursue natural trades such as blacksmithing, carpentry, bakery, butchery, etc. Often they have natural magic for their work but there are always those without. Most tradesmen are male but there are females. They live wherever they please in the guild's home territory.
Apprentices
Apprentices are those children learning a trade under a tradesman. Often they have natural magic but there are those without. They live with the tradesman to whom they are apprenticed and do whatever tasks he sets them to.
Mothers
Any woman with a child is a mother; her task is to feed the child and care for it until it is old enough to be apprenticed in some capacity or other. Mothers live in normal homes, usually with a husband unless he happens to be a warrior, wherever they please in the guild's territory.
Children
Children are any young not old enough to be apprenticed. Obviously, they live at home with their mothers. Every child is apprenticed in some capacity, whether as the Healer's Ward, a warrior apprentice, or a tradesman.
Gaffers and Gammers
A gaffer is any man too old to carry on a trade or continue as a warrior; a gammer is any woman too old to bear children or carry a trade or continue as a warrior. If a woman has no trade and is not a warrior or reserve warrior, she is considered a gammer once she passes childbearing age; if she has a trade or is a warrior or reserve warrior, she may not be called a gammer for years after childbearing passes. Gaffers and gammers are extremely respected in the guild and their advice is closely heeded. They are well cared for and any guild member who is not respectful and caring of them can be severely punished.
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